Outside of work I have been spending a lot of time tinkering with Twine (http://twinery.org/), a piece of open source software for writing interactive fiction, that can be played on any modern web browser.

It is possible to master the basics of using Twine and produce a story or game fairly quickly. For techie tinkerers like me there are plenty of more advanced techniques to experiment with.

Twine is flexible tool that is well suited to creative workshops and events in libraries and museums, if that kind of thing catches your interest try looking at some of these links for inspiration and examples of what can be done:





If this seems like something that you want to follow up there are plenty of other web based resources on Twine to check out once you get started.

Twine is supported by a nonprofit: 

The Interactive Fiction Technology Foundation (IFTF) helps ensure the ongoing maintenance, improvement, and preservation of the tools and services crucial to the creation and distribution of interactive fiction, as well as the development of new projects to foster the continued growth of this art form.

The web site says 

Twine’s diverse userbase includes Hollywood studios, schools, and disadvantaged creative communities.

I would love to know more about school use! 

I also saw this on the web site and found it interesting:

Interactive fiction has always been an accessible medium. IF stories are primarily text-based and tend to unfold at a pace set by the player. Therefore, IF presents significantly fewer barriers for players with disabilities than most other kinds of video games. However, as IF creation and play technologies advance in new directions, accessibility doesn’t always receive the attention that it deserves.

In late 2016, IFTF launched a project to test IF software for adherence to best practices in user accessibility. The Accessibility Testing Committee ran a test program for popular IF tools and games, and reported its findings, along with a list of accessibility-improving recommendations, in mid-2019. (The program ended, as intended from the start, with that report’s delivery.)


![ ](upload://8XcdsehQrdLfpe6t9jETrWyTIl0.png)

Did a search on Reddit to see if I could find an example of a nonprofit or school using interactive fiction. And I found an entire forum regarding interactive fiction. And found this recent post:

My students created interactive fiction based on the book Of Mice and Men. They created the text and the art work. I wanted to show them that what they create matters, so hope you give it a try.

The Choices of George Milton

In the game, you are George Milton. You are able to go back in time and change decisions you have made in the book Of Mice and Men. The goal is to gather enough George Spirit Points to win the game. You gather George Spirit Points by making the best decisions.

But, be careful. You only get a certain amount of opportunities to jump in time. So, choose wisely.

And be careful of zombies.

It's really a pretty extensive game! Seems like nonprofits could do a lot with interactive fiction as a part of their digital story telling to reinforce messages and mission with clients and the public. 

As you have discovered Jayne there is a vibrant interactive fiction community, stimulated in part by easy to use tools like Twine. Twine has been used in schools in creative projects and to support subject based learning, including language teaching. One area of interest to educators where Twine is very strong is in encouraging team based project work.

Most Twine projects require writing, some script coding and art work, it is even possible to include sound effects and music. It is rare to find one person talented or interested in all of the areas needed for a successful project, so this is a natural area for team work.

If the Techsoup community already use Twine let us know what you are doing with it.